Application SensCritique : Une semaine après sa sortie, on fait le point ici.

Saison 6

25 épisodes

(4 h 10 min)

1
2
3
4
5
6
7
8
9
10

Filtrer

Saison 1

Saison 2

Saison 3

Saison 4

Saison 5

Saison 6

Saison 7

Saison 8

Saison 9

Saison 10

Saison 11

Saison 12

Saison 13

Saison 14

Saison 15

Saison 16

Saison 18

Saison 2020

Saison 2021

Saison 2022

Saison 2023

Saison 2024

Épisodes

Modifier ma progression
Intrinsic or Extrinsic
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S6 E6 Intrinsic or Extrinsic

This week, we explain the difference between intrinsic and extrinsic rewards.

Première diffusion : 13 mars 2013

Why Console Specs Don't Matter
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S6 E7 Why Console Specs Don't Matter

This week, we enjoy some speculation on Sony's Playstation 4.

Première diffusion : 20 mars 2013

Differences in Scale vs Differences in Kind
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S6 E8 Differences in Scale vs Differences in Kind

This week, we discuss two fundamental game design principles (the ones in the title).

Première diffusion : 27 mars 2013

Raising the Dead
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S6 E9 Raising the Dead

This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.

Première diffusion : 3 avril 2013

For Whom the Bell Tolls
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S6 E10 For Whom the Bell Tolls

This week, we talk about one of The Walking Dead's major themes.

Première diffusion : 10 avril 2013

Minority
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S6 E11 Minority

This week, we conclude our little series about The Walking Dead's numerous strengths.

Première diffusion : 17 avril 2013

Games You Might Not Have Tried #5
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S6 E12 Games You Might Not Have Tried #5

This week, we list off a few more interesting games you may not have looked into yet.

Première diffusion : 24 avril 2013

Like a Ninja
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S6 E13 Like a Ninja

This week, we talk about how to make good stealth games.

Première diffusion : 1 mai 2013

Global Games: Mexico, Argentina & Chile
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S6 E14 Global Games: Mexico, Argentina & Chile

This week, we take a look at some more Latin American nations and their potential for game industry growth.

Première diffusion : 8 mai 2013

The JCPenney's Effect
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S6 E15 The JCPenney's Effect

This week, we examine the pros and cons of Firefall's loot system design.

Première diffusion : 15 mai 2013

Toxicity
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S6 E16 Toxicity

This week, we discuss how members of the gaming community treat each other.

Première diffusion : 22 mai 2013

Dansky
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S6 E17 Dansky

This week, we talk about an early example of games attempting to push boundaries and do good.

Première diffusion : 29 mai 2012

Moving Forward
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S6 E18 Moving Forward

This week, we discuss the need to change the conversation around video games.

Première diffusion : 5 juin 2013

In Service to the Brand
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S6 E19 In Service to the Brand

This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"

Première diffusion : 12 juin 2013

When Difficult is Fun
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S6 E20 When Difficult is Fun

This week, we discuss how to make a game challenging, yet still enjoyable.

Première diffusion : 19 juin 2013

Not a Babysitter
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S6 E21 Not a Babysitter

This week, we talk about how games can be a shared experience between kids and their parents

Première diffusion : 26 juin 2013

Used Games
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S6 E22 Used Games

This week, we talk some more about the used games issue.

Première diffusion : 3 juillet 2013

Designing for a Touch Screen
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S6 E23 Designing for a Touch Screen

This week, we lay out some basic guidelines for designing a game on touch devices.

Première diffusion : 10 juillet 2013

A Little Bit of Yesterday
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S6 E24 A Little Bit of Yesterday

This week, we try to figure out why it is we cherish that "retro" era of games so much.

Première diffusion : 17 juillet 2013

Game Compulsion (Part 3)
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S6 E25 Game Compulsion (Part 3)

This week, we return to the subject of Game Compulsion and its causes.

Première diffusion : 24 juillet 2013

So You Want to be an Indie
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S6 E1 So You Want to be an Indie

This week, we offer some tips on how to be a successful indie game developer.

Première diffusion : 31 juillet 2013

Games in Education
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S6 E2 Games in Education

This week, we discuss some of the difficulties of integrating games into our education system.

Première diffusion : 7 août 2013

A Case for Board Games
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S6 E3 A Case for Board Games

This week, we discuss the importance of board games in the study of game design.

Première diffusion : 14 août 2013

Myers Briggs and Character Creation
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S6 E4 Myers Briggs and Character Creation

This week, we discuss a handy method for broadly defining one's characters.

Première diffusion : 21 août 2013

Games You Might Not Have Tried #6
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S6 E5 Games You Might Not Have Tried #6

This week, we bring you a fresh batch of interesting games worth checking out.

Première diffusion : 28 août 2013