10 épisodes
(1 h 30 min)
Filtrer
Saison 2016
Saison 2017
Saison 2018
Saison 2019
Saison 2020
Saison 2021
Saison 2022
Saison 2023
Saison 2024
Saison 2025
Épisodes
S2019 E1 • All 151 Generation I Pokémon Cries Visualized
It's all explained right here.
S2019 E2 • Controllers - Super Nintendo Entertainment System Features Pt. 08
How does the Super NES gather input from such a wide variety of controllers? It's all explained right here.
S2019 E3 • Super Mario Bros. 3 - Extended 1up Sound
Ever wondered where RGME got its jingle from? It's all explained right here.
S2019 E4 • Color Math - Super Nintendo Entertainment System Features Pt. 03b
How exactly are transparency, shadow, and spotlight effects performed on the Super NES? It's all explained right here.
S2019 E5 • Pikachu's Cry in Pokémon Yellow Explained
How was the Game Boy able to play Pikachu's voice clips in Pokémon Yellow, and why does it not sound all that great? It's all explained right here.
S2019 E6 • Pac-Man Ghost AI Explained
Ever wondered how exactly each ghost follows Pac-Man around? It's all explained right here.
Première diffusion : 13 juillet 2019
S2019 E7 • EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01
EarthBound enemy battles are styled like classic RPGs where you just see a static picture of the foe at hand. To spice it up, the backgrounds were made extra colorful and animated. How does the SNES display these wavy and wobbly effects? It's all explained right here.
Première diffusion : 9 août 2019
S2019 E8 • Memory Mapping - Super Nintendo Entertainment System Features Pt. 09
How does the SNES's CPU know how to interact with all the different types of memory available? It's all explained right here.
Première diffusion : 3 septembre 2019
S2019 E9 • Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b
If the SNES has 16 megabytes of addressable memory, why can a 1 megabyte ROM chip take up over half of the space? Why can the ROM image be accessed from more than one location? It's all explained right here.
Première diffusion : 2 octobre 2019
S2019 E10 • Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02
After flipping the level upside-down in 4-2, Castlevania IV uses more mode 7 capabilities to create a spinning tunnel to traverse through. But how was this effect pulled off? It's all explained right here.
Première diffusion : 21 octobre 2019