Saison 2019

10 épisodes

(1 h 30 min)

1
2
3
4
5
6
7
8
9
10

Filtrer

Saison 2016

Saison 2017

Saison 2018

Saison 2019

Saison 2020

Saison 2021

Saison 2022

Saison 2023

Saison 2024

Saison 2025

Épisodes

Modifier ma progression
All 151 Generation I Pokémon Cries Visualized

S2019 E1 All 151 Generation I Pokémon Cries Visualized

It's all explained right here.

Controllers - Super Nintendo Entertainment System Features Pt. 08

S2019 E2 Controllers - Super Nintendo Entertainment System Features Pt. 08

How does the Super NES gather input from such a wide variety of controllers? It's all explained right here.

Super Mario Bros. 3 - Extended 1up Sound

S2019 E3 Super Mario Bros. 3 - Extended 1up Sound

Ever wondered where RGME got its jingle from? It's all explained right here.

Color Math - Super Nintendo Entertainment System Features Pt. 03b

S2019 E4 Color Math - Super Nintendo Entertainment System Features Pt. 03b

How exactly are transparency, shadow, and spotlight effects performed on the Super NES? It's all explained right here.

Pikachu's Cry in Pokémon Yellow Explained

S2019 E5 Pikachu's Cry in Pokémon Yellow Explained

How was the Game Boy able to play Pikachu's voice clips in Pokémon Yellow, and why does it not sound all that great? It's all explained right here.

Pac-Man Ghost AI Explained

S2019 E6 Pac-Man Ghost AI Explained

Ever wondered how exactly each ghost follows Pac-Man around? It's all explained right here.

Première diffusion : 13 juillet 2019

EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01

S2019 E7 EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01

EarthBound enemy battles are styled like classic RPGs where you just see a static picture of the foe at hand. To spice it up, the backgrounds were made extra colorful and animated. How does the SNES display these wavy and wobbly effects? It's all explained right here.

Première diffusion : 9 août 2019

Memory Mapping - Super Nintendo Entertainment System Features Pt. 09

S2019 E8 Memory Mapping - Super Nintendo Entertainment System Features Pt. 09

How does the SNES's CPU know how to interact with all the different types of memory available? It's all explained right here.

Première diffusion : 3 septembre 2019

Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b

S2019 E9 Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b

If the SNES has 16 megabytes of addressable memory, why can a 1 megabyte ROM chip take up over half of the space? Why can the ROM image be accessed from more than one location? It's all explained right here.

Première diffusion : 2 octobre 2019

Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02

S2019 E10 Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02

After flipping the level upside-down in 4-2, Castlevania IV uses more mode 7 capabilities to create a spinning tunnel to traverse through. But how was this effect pulled off? It's all explained right here.

Première diffusion : 21 octobre 2019