The Art of Fluid Animation
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Édition

The Art of Fluid Animation

Sortie : 1 janvier 2016 (France). Essai

livre de Jos Stam et Jos

Résumé · The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section... Voir plus

An Architectural Approach to Level Design
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Édition

An Architectural Approach to Level Design (2014)

Sortie : 20 août 2014. Essai

livre de Christopher W. Totten

Résumé · Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of... Voir plus

Dungeons and Desktops: The History of Computer Role-Playing Games
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Édition

Dungeons and Desktops: The History of Computer Role-Playing Games (2008)

Sortie : 22 février 2008. Culture et société

livre de Matt Barton

Résumé · Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard’s Tale as well as more modern games such as World of... Voir plus