Saison 7

26 épisodes

(4 h 20 min)

1
2
3
4
5
6
7
8
9
10
The Feeling of Agency
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S7 E6 The Feeling of Agency

This week, we kick off a series of episodes on Choice in games.

Première diffusion : 11 septembre 2013

The Illusion of Choice
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S7 E7 The Illusion of Choice

This week, we discuss the use of the illusion of choice in game design.

Première diffusion : 18 septembre 2013

How Much Agency Do Games Need?
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S7 E8 How Much Agency Do Games Need?

This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.

Première diffusion : 25 septembre 2013

Negative Possibility Space
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S7 E9 Negative Possibility Space

This week, we conclude our month-long discussion of Choice in video games.

Première diffusion : 2 octobre 2013

Overlooked
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S7 E10 Overlooked

This week, we familiarize ourselves with an often-ignored game genre.

Première diffusion : 9 octobre 2013

Competitive Storytelling
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S7 E11 Competitive Storytelling

This week, we examine the difficult challenge of storytelling in a competitive game space.

Première diffusion : 16 octobre 2013

Spectacle Creep
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S7 E12 Spectacle Creep

This week, we discuss the increase in franchise scale and spectacle over time.

Première diffusion : 23 octobre 2013

Games You REALLY Might Not Have Tried
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S7 E13 Games You REALLY Might Not Have Tried

This week, we pull out some creepy games you REALLY may never have heard of.

Première diffusion : 30 octobre 2013

Collectable Games (Part 1)
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S7 E14 Collectable Games (Part 1)

This week, we begin a two-part series on the Collectable monetization model.

Première diffusion : 6 novembre 2013

Collectable Games (Part 2)
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S7 E15 Collectable Games (Part 2)

This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.

Première diffusion : 13 novembre 2013

Community Management
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S7 E16 Community Management

This week, we discuss the under-appreciated role of the Community Manager.

Première diffusion : 20 novembre 2013

What Is a Game?
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S7 E17 What Is a Game?

This week, we discuss the debate over what does and doesn't qualify as a "game".

Première diffusion : 27 novembre 2013

Incentive Systems and Politics (Part 1)
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S7 E18 Incentive Systems and Politics (Part 1)

This week, we start a series looking at design problems in the US political system.

Première diffusion : 11 décembre 2013

Incentive Systems and Politics (Part 2)
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S7 E19 Incentive Systems and Politics (Part 2)

This week, we continue our series about design problems in the U.S. political system.

Première diffusion : 18 décembre 2013

Incentive Systems and Politics (Part 3)
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S7 E20 Incentive Systems and Politics (Part 3)

This week, we conclude our series on design problems in the US political system.

Première diffusion : 25 décembre 2013

The Good We Do
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S7 E21 The Good We Do

This week, we discuss some of the positive impact our community has on the world.

Première diffusion : 8 janvier 2014

Games You Might Not Have Tried: Collectable Games
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S7 E22 Games You Might Not Have Tried: Collectable Games

Première diffusion : 15 janvier 2014

The Magic Circle
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S7 E23 The Magic Circle

Première diffusion : 22 janvier 2014

Affordances
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S7 E24 Affordances

Première diffusion : 29 janvier 2014

Fail Faster
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S7 E25 Fail Faster

Première diffusion : 5 février 2014

Growing With Our Heroes
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S7 E1 Growing With Our Heroes

Première diffusion : 12 février 2014

Simulation Sickness
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S7 E2 Simulation Sickness

Première diffusion : 19 février 2014

Quest Design (Part 1)
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S7 E3 Quest Design (Part 1)

Première diffusion : 26 février 2014

Quest Design (Part 2)
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S7 E4 Quest Design (Part 2)

Première diffusion : 5 mars 2014

Games You Might Not Have Tried: Cyberpunk
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S7 E5 Games You Might Not Have Tried: Cyberpunk

Première diffusion : 12 mars 2014

Collectable Games (Part 3)
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S7 E6 Collectable Games (Part 3)

Première diffusion : 19 mars 2014