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Concevoir un jeu vidéo

Concevoir un jeu vidéo

4

elProducer

16 critiques

Concevoir un jeu vidéo ... de type AAA ... et en s'informant à côtée

Le présent livre aborde de manière assez générale l'ensemble du processus de création d'un jeu. On notera cependant qu'uniquement certains points (conception) sont développés alors que d'autres sont quasiment esquivés (le level design qui tient sur 6 pages ...). Le manque d'illustrations par des...

le 22 sept. 2014

Game Testing: All in One

Game Testing: All in One

8

elProducer

16 critiques

Deep dive into the Game Testing world

This book goes into the various type of testing, covering also the methodologies used. It provides great content with great examples from various existing games. However lot of content is clearly dedicated to the programmers, and also quite high level. A recommended book for people from the...

le 21 janv. 2014

Game Development Essentials: Game Qa & Testing

Game Development Essentials: Game Qa & Testing

8

elProducer

16 critiques

Overall about Game QA & Testing

This book cover all the QA & Testing work applied to Video Games. Disciplines, categorization of bugs, working as a tester are covered. It's a complete and useful overview. However it lacks of details regards to the testing methodologies (combinatorial, trees, etc.)

le 21 janv. 2014

Game Development Essentials: Game Project Management

Game Development Essentials: Game Project Management

4

elProducer

16 critiques

An overview too general even for soon to be Project Manager

The book provides a good global overview over all aspect of conducting a project, from the actors, the steps of production, the files to use, etc. However it fails to give examples and moreover to talk about the project management metholodogies (Waterfall, Agile).

le 9 janv. 2014

100 Principles of Game Design

100 Principles of Game Design

10

elProducer

16 critiques

Critique de 100 Principles of Game Design par elProducer

A great book for all game designers who want just facts and references on 100 important principles & theories of game design : ex: game loop, etc.

le 9 juil. 2013

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

3

elProducer

16 critiques

Critique de The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! par elProducer

The book is only about references of inventors, companies, famous games. No help other than to "sell it".

le 16 avr. 2013