The community is great, very friendly to newcomers and the cinematic intro is amazing!
Sadly it doesn't reflect the game, it could be fun but it lacks core gameplay. It is slow and boring, no real challenge or thrills even if you push the difficulty to the maximum.
It would have been way better as an FPS, but seeing how the aiming mechanics are done it certainly wouldn't. You have three crosshairs: one in the center of the screen, one where your character is supposedly aiming and a third hidden one where it actually shoots. There is input lag directly coded into the game.
Sometimes you have to use a single click to use a button, sometimes a long click, then your mouse completely disappear and you have to long press a key to activate another button. 4 different way of interacting with the UI with no logic.
There is no continuity to the UX, the console world has corrupted the democracy.
Numerous bugs (ah!) that has been there for years:
- Resources stuck in the models impossible to take
- Getting yourself stuck into the floors or in buildings
- Interaction with objectives bug sometimes another person has to do it, when it's not the whole mission that is completely frozen
- Lots of network errors resulting in disconnections or crashes
- Or the objectives are displayed on the wrong part of the map
- Reload/healing action very often don't reload, map don't close when you do another action, no keybind action priority or bind buffering. The reload in general is extremely frustrating and buggy, none of the games with staged reload have a sticking point like Helldivers 2 (R6, Killing Floor 2, Darktide, Insurgency Sandstorm, Left 4 dead 2, Battlefield 1), it's supposed to make the game easier, not more frustrating.
- Inoperant keyboard buttons
- Enemies going through walls, buildings, and vehicles
- Invisible dead bugs that completely blocks you, and may kill you if you "touch" their carapace
- Vaulting over big height is sometimes possible, some other times a simple step will block you
There are no bugs in Helldivers 2
The game artificially increases game time through unlocks and grinding instead of polishing the actual base gameplay
- Two thirds of play time is spent in menus (1min30 of artificial waiting animation after each mission. Really?)
- Horrible UI/UX
- Tons of grinding with 6 virtual currencies for different shops.
Big incentive to spend real money in addition to the initial cost of the game, if you want access to the best weapons you "have" to pay more.
If it was F2P it would be less strange but the game is already 40 euros and each weapon pack costs ~7 euros, there are 18 packs total and one is obtainable for free easily. Let that sink in.
Yes you could spend hours in a hiking simulator doing boring tasks without enemies to get them for free... hurrah!