Harsh criticism – Controller & driving design

One of the biggest disappointments in Roadcraft is its driving control design, especially when compared to SnowRunner, a game from the same studio that already proved it knew how to do this right.

In SnowRunner, vehicle controls are intuitive, industry-standard, and immediately familiar: the right trigger accelerates, the left trigger brakes or reverses. This is the same logic used in most modern driving games such as Forza Horizon 5 or GTA V, and for good reason—it works. It feels natural, precise, and immersive.

Roadcraft, on the other hand, abandons this proven formula for a control scheme that feels awkward, outdated, and poorly thought out. Using the right analog stick to control forward and backward movement as well as steering is simply not practical for a driving-focused game. It lacks precision, feels uncomfortable over long play sessions, and goes against years of established controller conventions.

What makes this even more frustrating is that this is not an experimental indie title—it comes from a studio that already mastered vehicle physics and controller ergonomics in SnowRunner. The fact that Roadcraft takes such a clear step backward in this area is hard to understand and even harder to justify.

Instead of enhancing realism or accessibility, this control scheme actively works against the player. It constantly pulls attention away from the terrain, the vehicles, and the gameplay itself, forcing the player to fight the controls rather than engage with the game.

In short, Roadcraft feels like a regression. The driving controls are not just different—they are worse. For a game that relies so heavily on vehicle handling, this design choice significantly undermines the overall experience and makes Roadcraft feel unnecessarily frustrating and inferior to SnowRunner.

YVAN-MOALLIC
3
Écrit par

Créée

le 24 janv. 2026

Critique lue 8 fois

YVAN MOALLIC

Écrit par

Critique lue 8 fois

D'autres avis sur RoadCraft

RoadCraft

RoadCraft

3

YVAN-MOALLIC

45 critiques

Harsh criticism – Controller & driving design

One of the biggest disappointments in Roadcraft is its driving control design, especially when compared to SnowRunner, a game from the same studio that already proved it knew how to do this right.In...

le 24 janv. 2026

Du même critique

L'Éternaute

L'Éternaute

10

YVAN-MOALLIC

45 critiques

modern art

💘💝💖💗💓💞💕💟❣❤🧡💛💚💙💜🤎🖤🤍💯💯💯💯💥💘💝💖💗💓💞💕💟❣❤🧡💛💚💙💜🤎🖤🤍💯💯💯💯💥💥💥💥💥💫💫💫💫💫💘💝💖💗💓💞💕💟❣❤🧡💛💚💙💜🤎🖤🤍💯💯💯💯💥💥💥💥💥💫💫💫💫💫💘💝💖💗💓💞💕💟❣❤🧡💛💚💙💜🤎🖤...

le 3 mai 2025

La Cage

La Cage

10

YVAN-MOALLIC

45 critiques

Mon avis sur La Cage, la série Netflix de Franck Gastambide

Un suspense insoutenable du début à la fin, avec des scènes vraiment mémorables — notamment celle qui se déroule dans une cave à Stockholm. J’ai adoré cette série. Pour quelqu’un comme moi qui ne...

le 26 juil. 2025

The Palace

The Palace

10

YVAN-MOALLIC

45 critiques

de l'humour à la pelle

J'ai passé un très bon moment à regarder ce film magnifique et pas du tout boring.Une fresque.La fin est géniale: Le chien qui baise le pingouin.Des détails croustillants pour moi c'était wagnérien.A...

le 26 mai 2024